Decisions, Decisions, Decisions

Arguably one of the best games I’ve ever played, The Walking Dead game makes players think, and on the spot, too. Making snap judgements with no time to weigh all the pros and cons, hoping you’ve done the right thing, or even just not caring is what makes this game so different. In other games, […]

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If Goats Could Scene

Goat Simulator is probably one of the dumbest games to ever have been made, however, it truly is a wonderful game. I don’t know if anything in it qualifies as a scene — there are no cut scenes and I’m not sure if any of it can be considered a story — however, there is […]

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Fight or Cry Trying

Music is powerful. It can make us cry, laugh, dance, or stop us in our tracks while the beat plays on. In movies, music is used to get the audience to feel something similar to what the character on the screen is feeling. In games, music plays much the same part, but it can also […]

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Themes in Games: What to Avoid

In today’s society, it can be hard to talk about certain things. This is due to the fact that most people nowadays aren’t as racist or sexist as the generations that came before. That being said, there are ways to talk about touchy themes without angering or alienating audiences. If a game writer wants to […]

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How to Categorize a Game

Humans love categories. We even like to categorize categories! We have sub-categories, and super-categories; we have genre in literature, which is distinct from genre in nonfiction. In video games, we use two types of categories to define the genre of a game: game-play genre and fictional element genre. In Castlevania: Lords of Shadow, the genres […]

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